//==============================================================================
// Amanra_anim.txt
//==============================================================================

//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Infantry E Mercenary Head
         }
      }
   }
}

//==============================================================================
define Shield
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Attachments A Shields Nubian
         }
      }
   }
}

//==============================================================================
define Spear
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Attachments A Spear Iron
         }
      }
   }
}


//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Infantry E Mercenary_idleA
            connect TopOfHead Head hotspot
            connect leftforearm shield hotspot
            connect righthand spear hotspot
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Infantry E Mercenary_boredA
            connect TopOfHead Head hotspot
            connect leftforearm shield hotspot
            connect righthand spear hotspot
         }
      }
   }
}


//==============================================================================
anim attack
{
    SetSelector
    {
	TechLogic none/Relic Gjallarhorn
	SetSelector
    {
        set hotspot
        {
            version
            {
                 Visual Infantry E Mercenary_AttackA
                 tag Attack 0.51 true   
                 tag GenericSound 0.40 true   
                 connect TopOfHead Head hotspot
                 connect leftforearm shield hotspot
                 connect righthand spear hotspot
            }
        }
    }
	SetSelector
    {
        set hotspot
        {
            version
            {
                 Visual Infantry E Mercenary_AttackA
                 tag Attack 0.51 true   
                 tag GenericSound 0.40 true   
                 connect TopOfHead Head hotspot
                 connect leftforearm shield hotspot
                 connect righthand spear hotspot
				 length 0.85
            }
        }
    }
}
}

//==============================================================================
/*
anim walkattack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Infantry E Mercenary_WalkAttackA
            connect TopOfHead Head hotspot
            connect leftforearm shield hotspot
            connect righthand spear hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.58 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.50 false SwordSwing checkVisible 
//-- end auto generated section
         }
      }
   }
}
*/

//==============================================================================
anim death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Infantry E Mercenary_deathA
            connect TopOfHead Head hotspot
            connect leftforearm shield hotspot
            connect righthand spear hotspot
         }
      }
   }
}


//==============================================================================
anim Walk
{
  SetSelector 
  {
   set hotspot
   {
      version
      {
         Visual Infantry E Mercenary_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.75 true   
                  tag FootstepRight 0.40 true
				  tag SpecificSoundSet 0.40 false SoldierMarching01 checkVisible
			      tag SpecificSoundSet 0.75 false SoldierMarching02 checkVisible
//-- end auto generated section
         connect TopOfHead Head hotspot
         connect leftforearm shield hotspot
         connect righthand spear hotspot
      }
   }
  }
}

//==============================================================================
anim Flail
{
  SetSelector 
  {
   set hotspot
   {
      version
      {
         Visual Infantry E Mercenary_FlailA
         connect TopOfHead Head hotspot
         connect leftforearm shield hotspot
         connect righthand spear hotspot
      }
   }
  }1
}

